Tuesday, November 15, 2016

Revelation Online Review CBT1

Hi all and welcome to my Revelation Online Closed Beta 1 review. Revelation Online is currently being published in the west by My.com and has highly anticipated release as it's production value seems to be top notch. So, is this game feeling like it is going to live up to the hype? Let's dive in!



No, I did not get a beta key though a giveaway, I purchased a founders pack.  So lets talk Founders packs. There are three tiers, and the MAIN differences are more VIP time, more consumables and the highest really putting it's value in founders only mount and fashion. There are some other details to mention but the most important thing to know is that the only real value will be applied in OPEN BETA. Not closed...That said, the price tag does include Access to closed beta... And that value is a real measure as their delay to open closed beta gave all founders NINE EXTRA DAYS tacked on to your access. So they know there is a value, and they sold us these keys with "Guaranteed access".  That said, I was a bit burned when they game out FREE keys to people in giveaways, and then I was stuck in line on day one because server overload. And I could not help but think "How could they not calculate that there was going to be not enough capacity when they started inviting free people onboard"?
I think they should have just let key purchasers in first day and slowly let the others in. Either way, It was impossible to play on day 1. I was 2K people in line, and once I got in, it would crash and put me back out....It was bad... THANKFULLY Day 2, the game was up and running no waits. And I have never waited since. But since they consider VALUE is attached to ACCESS, they should give me and others 1 free VIP day. But I regress, let's get to the goods!

Character Creation:
Character creation as is in Closed Beta was a little sloppy and confusing. First we can nit pick on the small details like the buttons that seemed like there were more than one option to do things, but just defautled to resetting you to a standard model. Then there were sub categories under weird titles. For example, under EYES, you can't change pupils, you have to wait for the subtitle: Accessories. Things like this leaves you a bit confused or "lost" but once you get clicking around it makes sense.
The character design offered no gender lock that I could tell, I made a male ShapeShifter. Although the customization is VERY generous, it did have it's limits and some odd tweeks like certain colors not really resulting in what you think it would be (like a brown being more of a blue, etc).  It is a great character customizer, it just lacks in anything too creative. Leaving PErfect World Online and Black Desert (and honorable mention to Star Trek Online) untouchable at the moment. For example, trying to make a FAT Spirit Shaper is out of the question. And although you can get creative in colors, not too much can be applied. Very "work in the box" sort of deal. And yes, you can make a loli, but based on a certain class only (I can't shrink a female of another class down to a loli for example).
That said, I have created the prefectly Green Frog man of my dreams.


UI - Presentation - Graphics - Sound:
Starting off the game asks you to chose a movement configuration. There is the standard Keyboard movement (classic mouse moves camera witch clicking). A "mouse" version, that is the same as Keyboard but you can double click to move on the ground. And open action which is the action camera. The game is built better around the action camera as bosses will have "red tiles" thrown around and many other action based tasks that will benefit this set up. The others...Not sure why they even exist.
The UI is fine, Everything is where it should be, and standard fare there.  
There are a lot of little quirks like some auto pathing issues. Some small quality of life stuff like: "If I auto patch to Point A, I auto dismount and enter....but when I do that for point B...I can't enter until I MANUALLY dismount. Little unpolished touches like this leave the over all feel as "sloppy" or "lazy".
The Graphics are great! the background and world are well fleshed out and seem like a "picture". Your character will have a nice graphical presentation and detail. That said, you will spot LOTS of low rez textures in menus, some items, some nature, etc. Animations were a bit off where it seemed several NPC's were pasted in one spot and other glitches.  A LOT of armor poking. Your hands and body sinking in the terrain or suit...It is actually pretty bad and not smooth at all as say...BLack Desert. So bad you even spot it hilariously in the cut scenes...and I guarantee you they won't be fixing those standard files in Open Beta...I hope they work on texturing but I doubt it.
Music is standard... Not as catch as Perfect World, but not horrible. Day 2 I had it all turned off and was playing my personal playlist...

 
(MANDATORY to redo your hot bar slots. Put the skills where you fingers can hit them the most comfortable for you)

Combat:
Despite open action, combat does have TAB lock ons. So although you are "swinging" you only will the mob you are targeted on. That said, most skills are AOE. So it has that "open action" feel despite it not really being. You cannot just "swing" either, you HAVE to be targeted (with the exception of a FEW skills) making it feel BnS like. The open action camera is BAD. It switches targets on the go making healing a NIGHT mare. I can have my "cross hair" on the friendly I want to heal, but the green target box is way off to the left locked on someone else. Or switches back and forth at random, or unlocks if something or someone crosses it... This left me less on the "precsision healing" and more on "spam and spray and pray healing" kind of game play. To worsen this, the skills seem to be based on the classic tab targeting mmorpgs. See, in TERA, the healing was based on ACTION oriented combat, so all heals were either non targeting SELF heals or CIRCLES OF HEALING you lay down to "TARGET" your friendlies. This is smart design. Not in Revelation, we have target specific heals and AOE requires we have one targeted already, not just "open fire in area" find of heals. It is super frustrating. That said, it posed no real problems early on, and thankfully, there were enough "move while casting" heals.
Healing while dodging is also chaotic and will require people understand where to run to at certain situations. Although not a real issue early on, the end game gets super intense. TERA turned into a game where you can ignore a healer and just over tank everything, this game will give you the illusion you can, but you will need a healer eventually, so get in the hanbit of understanding to the dynamics of healing vs  dps etc... 

Animations and attack skills are nicely animated and the rest seems to work fine. Again, nothing that really impressed me...A notch better than some competitors, but I would place it just below Blade and Soul, and Black Desert, and TERA, but a notch above others like Never Winter.

Dodging consists of double tapping or SHIFT+direction. It seems to work good in some situations, but a lot of boss fights are less on body language reading and more on just memorizing attack patterns. And more than often despite your best effots, you will take damage as it is too fast to really dodge a split second attack that takes up half the map when you take 2 seconds to execute and only move a little ways out...
That said,  the rest felt all very standard and working.



Game play:
The game play was marketed as giant open world with lots to explore and do. YES and NO. The world is a large seamless map, but lots of points are instanced... teleported....And automated. This leads to this large world being whittled down nothing what feels like any other walled in singe path mmorpg.
See, you can follow the tutorial missions, and start playing by PvE mission questing, with it's nice cut scenes. But soon you start to have the 3 major quest types filling up. Active - Guild - Curiousity. Active is a mix of the selected quests you want, Guild is just guild related and curiousity are "training" like quests that offer you learn the games mechanics while rewarding you. And of course Dailies (which show up under Active once you accept them).


You notice QUICKLY that your story PvE is giving you about 1 to 2K exp,  a few goodies, and some ok items. Doing your dailies will drastically give you EXP boosts, dungeons major armor updates, grind spots; rare drops and nice exp... And soon a daily routine is: LOG IN. Do your dailies. Guild quests (instancing into guild base, instancing in and out of guild b ase doing fast tasks, suchs as collecting X item). - Doing a daily dungeon, again, instancing to it, with auto pathing, auto grouping, instancing in and out. - "Trials", a sort of "arena" zone where you do different things like battle bosses, run around collect tokens, etc...Lots of ZONE here n there, for at least a good 4 hours of your day doing dailies. And slowly you see your main story arch (PvE) is getting pushed farther and farther off priorities...And it ended up the least leveled quest type (as my other quests ranked my level (level 45 etc,) my story was lacking at like lvl 30,e tc..)... It felt the only reasn to do story was out of boredom. To "change the pace" and see where it is taking me. And of course naturally AUTO GUIDING ME AROUND THE MAP.
I say that because there are also "Grind spots". See, there are three  "dungeon" types, private ones for you and group only (mentioned above). The "arena" I mentioned above...and then there are these pubilc instanced areas (considered dungeon like) with different levels, and rooms tucked in with mobs that respawn FAST. If you sit and farm this, you can get rare nice gear drops. And pretty decent EXP. I found my EXP bar moving a little faster in these zones than in regular PvE. So again, it felt more rewarding to just grind, of course,, if it got boring PvE is there if you  like it.
And that is what I like about this game, and I think what will seperate it from others: The sort of log in: Open a menu, chose your daily activity, play how you want....saying that, it also feels like an over gloriied cell phone mmorpg in a sense. Where you just log in, click on your activity, let it auto path. And in PvE, just clicking my QUEST LOG TASKS do the task, I rarely had to interact directly with the world... It is an odd balance.  And in again, in summary: The game does not feel as large as it is. Or you can ignore the big picture to focus on teh instanced details...Rendering the whole cncept of "open world" NUL.
See, in PErfect World Online, the open world played naturally with the story, and offered hide spots for large guild battles. So we will see, by Open Beta I hope, if they give us incentives to explore / Use terrain in this game. Until then, it is just decoration...or unused assets.

Progression is boosting your character in several areas. You have Stats (int, str, etc) you are free to build in any way (however, I have a feeling you will be cookie cutter into specific stat build). Upping your personal "path" giving you combat bonuses, Soul grids where you implant "tokens" or "gems" that enhance elemental stats (not sure how it works as it was entirely in chinese). 
In addition to that you have skills that level up, and special skills that level up on use! And those skills can be linked to "flying" skills (like being able to attack or heal while flying) and they all level up, stat up, etc...). It leaves a lot of motivation to log in, and get your self leveled, and find gear that compliments it all. Although, like most Chinese games, I can't help but see that some stats would be so insignicant, or just lead to a P2W scenario, such as P2W gems, P2W schemes where you build one way (say dps to level up as a tank or healer, then forced to buy a stat reset end game to get your heal on,  or tank build on...then redo it all again next expansion)... 
Again, Loong online, 2moons, etc, all these old Chinese games I used to play with their boxes everywhere with number stating everywhere, micro managing your Chi, your "art", your "spirit", etc... how that really lets you progress in the game, or is significant is yet to be seen (usually in PvP). But the stage is there for rage if they hide things behind pay walls or large unrealistic grinds...we will see....

Guild building is fun and will be a regular activity and more evident than most mmorpgs! A nice plus! And there is a crafting system in place that was not fully working and not at all translated. So those are going to be things I look forward too. PvP is active and a major focus of the game.

Mounts are odd. You get a horse and a mount level up system. But you also get wings with level up...Using wings almost instantly cancels out the use for a horse. This kind of "Why does this even exist"? question pops up in the games overall design often (like the open world).
A LOT of game play requires group. Your dailies will require interacting with another guild member. Your dungeons need at least 2 people. The solo stuff is the PvE, and the grinding. MY biggest fear is the best this game has to offer is going to be behind social interaction and grouping up, and if populations dip... There will be problems, and in the long run, the meta will be nearly impossible to catch up with unless you just grind solo...and of course the publisher will be forced to cater to this and patch to make it more solo friendly or huge EXP boosts to get you to end game niche group....

Conclusion:
This is just CB. It was rough start. Translation are not finished, and once you hit level 20 (in like an hour or less of game play) you will have NOTHING translated any more. But that is expected. I just hope they get everything squared away.
The game offers A LOT. Not Black Desert "a lot", but a lot in choice on how to spend a day. And everything is more or less rewarding. This is a great choice of Free 2 play mmorpg. The problem lays in the "why" am I doing this. You can spend a few months focusing on leveling up a mount, chasing materials to upgrade it...but if you can fly and have better use of upgrading wings...why even have mounts? Or, again, the world design....Why have a large open world when my entire game is just clicking on active quest text and auto pathing and instancing into all the important areas. Bypassing the entire world altogether.
This is where blind faith is used. I HAVE BLIND FAITH IN THE POTENTIAL of this game. Only time will tell if Western sales will push the developers to ENHANCE the world. Build on it. GIVE US REASONS to use these systems (horse races, zones of horse mounts only. Exploring that offers rewards, places in the open world to go in groups fighting for RANDOMLY GENERATED PvP contested zones...that would actually be awesome...Or PvE spots that work like that...).

I won't give a numerical rating, as it is only closed beta. I feel it's potential, I hope it works out, but I am not feeling what the implies: Revolutionary change. I do however, recommend it as a great game to play in 2017. If you feel stressed or not sure to buy a founders pack. DONT. I got one, and honostly, I am not really impressed enough to put this pack in the price I got. It will give me more Open Beta perks, but had I known, I would have just purchased one month of VIP time for say 11 bucks than my VIP pack for 18...It just was not in shape, or over all merits the quality of these early packs. Give it time, play it on OB, let it grow and see how it goes.  

Monday, November 14, 2016

Soon...

Fast update. I do plan a Revelation Online CBT1 review very soon! I did not come back as a full time blog gamer writer recently because of a lot of personal busy issues. I have a wave of more personal stuff coming, and inbetween all that, I did manage to get a CBT package and get in. See you soon! (cross fingers tomorrow)


Thursday, June 16, 2016

Guild Wars 2 Review 2016

Hello internet voyager and welcome to a quick review of my last visit in to GW2. Since the Buy To Play model that I had reviewed, the game has gone Free To Play.



What brought me back? I had a bit of a burn out in Black Desert and looked for a more "casual"/"traditional" straight forward mmorpg. I hopped right back into GW2 after several "should I?" discussion with myself. I picked up on my level 40 ,EU account,  pistol main, dagger off hand wielding assassin.

Right off the bat, everything holds true in my older reviews. There are no missions, just "things to do that go on around the map". Now... I have to revise any negativity I may have mentioned about this kind of system in the past. Although I would have wanted a strong story line that is interesting to follow through sub missions, it is a nice way to through "events" at you to level up and replaces the typical "kill 10 boars". That said, it takes 10 STEPS BACK.





The main issues are still there: The questing is scaled down so even thought I am level 40ish, I am scaled down to level 15 / 20 /30 etc.. depending on the map level requirement. This means, I never feel as epic as I have leveled up as. That is, I have upgraded my armor and weapons, and the only reason I am even RUNNING these lower level 15 maps is for exploration reasons. I SHOULD skip it all, and just go right for the areas my level to keep getting armor updates, but my itch as a partial completion-ist begs me to finish it, and I know the next content is another purchase, so I may as well fully explore the content I purchased (sad motivation to do this). This means every single dog, stray mob, etc I have to chop down to get past. Or...just run past as the game is designed thankfully.

I once said I disliked the Never Winter formula of "kill everything in your narrow path with open action dancing. That means, you have to acrobatically dodge, roll, attack every thing thrown at you blocking your path. It is tedious. It hurts the hands, and makes me feel I am doing a major dungeon tactical boss, and all just to reach a check point on a low level map. I need to chop through these low level mobs at ease. I double their level, but GW2 "fair for everyone" approach and level scaling hurts. Again, this also makes your equipment just for "looks" as it has no impact weather you are using your level 65 item or a level 15 item... the result is the same...so you have to just "go for the looks". As a guild member once told me as I did not want to upgrade to an ugly skin: "Dude just keep the low level item you like, the PvE has been nerfed to super easy". And this takes the steam out of any motivation to do what I am doing: "Playing the game".




(Legendary weapons. The cheese that keeps the mice running the grind treadmill)

So the exp is scaled also! Doing low level "events" in a map gives you high exp for you high level you brought with. In addition, they have a new SIGN IN REWARDS system that most F2P games have. One of these items includes INSTANT 4 LEVEL UP. The max level for original box purchases and new F2P model is 80. I hear it is over 100 and with the purchase of last expansion. So as I do these low level maps I am pumping up in levels and I will have quit this game at around 1 week and level 60 (20 levels just cleating 3 new map areas I had not previously...effortlessly).

The goal of all this is to boost you to 80 and get you thirsty to spend on the new content and "catch up" with others. 

Before we get into that lets talk about what these original F2P (that I paid 60 bucks for back in the day) maps have to offer: This is where, at any level as a player, the game is a slap in the face. I am pushing and cleared out 90% of the map now. All maps except level 80 and the expansion maps I unlocked and did all the events in this return. I was jaw dropped disappointed as almost every map had the same copy and paste mobs: EVERYTHING WAS A CENTAUR OR A GHOST. Pepper in a spider or bat or bear as a trash mob. It feels so lazy, and so under developed and I can see that my original price of 60 bucks for this crap game that is just below F2P quality in and out.


(Guild wars 1: Diverse mobs according to environment. Guild Wars 2: Same mob in all environments)
Everywhere I was going, the same "Centaur" camps, the same models, the same attacks.... They were the heart of each map. The environnement changed radically from desert, to forest, to snow, to high fantasy setting with purple haze and black wisps....but the same Centaur cries and attacks and models over and over...same stale brown centaurs, not even modified to adapt to their environment. No other creative creatures to fight....just, jaw dropping SAD.
Then there are the ghost models. And this is really lazy design. If it is not a centaur, the "human models" used in game are these "ghost armies" which are just teh regular NPC models previously used in cities, etc.. and turned transparent. Just white. No skin. And to see how lazy they got, IF YOU TARGET THE ENEMY GHOST, THE AVATAR IN THE TOP TARGET CIRCLE IS FLESH MODEL REGULAR NPC SKIN, BUT THE PHYSICAL MODEL YOU FIGHT IS A GHOST. Meaning, they did not even put the effort in changing the target box avatar to reflect the lazy re-skin.

I look back and compare the over hype of this game when it launched well into a year of it's life (The fan bois, and MMORPG.COM would call this the WOW killer). Back then, the maps were populated...over populated to the point we literally stood in groups bashing the same mini boss over and over for drops and fast level up. Now, a pure wasteland with illegal bots running around, or just people too indifferent to respond (I spot at least 5 bots per log in running around on a "QSDERF3434" named character running DIRECTLY to the resource nodes to farm ressources (later sold to make gold, to get weapons, to resell). That just feels sad. That said, there are still guilds hanging out to get into and recruiting. The new guild system allows you to be in several guilds at once.



(Did I mention you can sort of fly now? Sort of...it is just gliders and half ass implementation. Don't ask about the cash or the skins to unlock for them. Depression sets in)

Yes... GUILD WARS 2 still has NOTHING TO DO WITH GUILDS AT WAR. This is like buying a game called battle tanks and getting Pok√©mon like game. Nothing in common. So, you can join up to about ohhh 5 guilds at the same time. you then represent them, that is, click a box and at any time you wear their symbol and profit from their guild stats / achievements. I think they did this out of the loss of population as no other logical purpose for this exists. To build a guild up in resources takes a decent grind. Why you would ever want to help build 5 at the same time is crazy. So you really just use the others as "chat boxes" while other guilds are empty. Which is exactly what this  does for me. My friendly cool guild of 5 players online max...we chat about anything, everything, and we have no idea how to run a raid. My other 20 people on max per day guild are all dedicated fan that don't speak unless spoken too and are focused on raid times, PvP etc...while everyone takes quiet play sessions to grind out armor. So I use one guild for the goods, the other for the social chat...

In summary, I look at where I am 20 levels later and ask if it is worth it to go to 80. I am bored. The main story line is not epic, it feels like every other crap event + my previous explained gripe about the "dialog" scenes they cheaply replaced a good cut scene with. And the fact I leveled too fast, and I prefer to catch up with the low level maps and logically "learn about the world" that the main story is taking place in. The problem is after weeks of unlocking maps, doing "missions", and catching up, I forget the main story arch, and or/it is not as important and loses steam. That is, NO WHERE is it tied in with the rest of what I am doing. For example: I spend weeks in famrs cleaning cow poop, stopping waves of centaurs, seeing a living environment with invading ether world objects, conflicts of centaur camps, and ghost villages...tinkering gnomes telling me about their science advancements...NO WHERE DOES THE MAIN STORY, IT'S CHARACTERS, THEIR ISSUES, THEIR EXPLANATION OF MY WORLD EVER COME TIED BACK / WOVEN INTO THE WORLD I AM EXPLORING.
 Not once! "Oh hey, giant monster attacked a princess, suspicious lion tribe perhaps at the plot?" now go spend a month cleaning cow poop, watering plants, fighting ghosts, then come back to see how this plot unravels like WTF???  This makes  disconnect between player / plot / and world. I can see fan bois that have maybe flash black out memory or "oh cool I clicked and things happening" brains that are easily pleased. But I would rather play for fully free TERA, that at least gave me nice cut scene stories that pushed a plot I would eat in tid bits and tied into the raids. It was not perfect, but I felt more connected to the main arching story than this game. And what is odd, the people cried: "TERA has no story PvE"....these people did not read the text and hit ESC on the cut scenes just to "got 2 go fast".


(There are also guild missions now, but no one except top guilds do them as well...not enough people and they will hurt you more than Bunbun here)

I guess I still feel the burn for paying full price for a game I easily identified as F2P quality at launch, and being silenced by the fan bois. I now sit back and laugh as the title is forced F2P and pulling all the cheap F2P tricks including "level boost" and technical pay to win. How so? If you do not pay for the expansion you are out of the level / power bosts of up to 100 levels of power. You have a new skill tree that you can not touch. And of course, weapons and other items you can not wield.

So even at Free 2 Play, I do not recommend you play or start this game. It is boring. Poorly designed. And pumping out even more disappointing content with it's update that serve as just power boosts (it's new content are poorly made maps and raids that cater only to those that burned their lives away grinding for / paying for the armor / weapon check).


Final score of Guild Wars in 2016: 1/5. 1 point for the cool people I met in my guild that really do not care about the game as much as they do about just chatting.





Debuff Blog Returning!

Hi random reader that happened to fall into this blog.

I am coming back from a long hiatus. More posts coming! Next game up should be Baten Kaitos Origins for Gamecube. And some movie reviews sprinkled in here and there. Before all that though, a quick "Return to Guild Wars 2" post.


Thursday, April 10, 2014

April 10 2014 - Divergence film review

Just finished Divergence. My notes in chronological order: 
Movie starts off exactly like the bad narration of Superman Man of steel.
Already setting differences between "intelligent" group vs. sort of others, and creating
the protagonist with the "non intelligent grunts". A typical "Bad B movie" concept since black and
white films...

Film is sort of hunger gamesish, where the young take a "test" in their social circles. This will tell who get's cut out
of their village and into a social fitting. So far it is based on "Courage, Confidence" and other personality factors. OF course,
they put a little political spin on it like some kid is all "So you give our food to the poor? I hear you keep it for your selves".

Also, they do the hunger games "in the future but wearing peasant clothing" sort of deal.

The test involves drinking a shot of hallucinogenic drug. Where she plays with a dog. Then "fails the test" when she walks up. The "test" does not
"work" on her and she has to "trust herself". Giving it time to 'splain since we are only 15 min in.

"You have to think of the family but you also have to thing for yourself." says her brother. Her parents warn her to take care of herself because one "faction" is
putting the pressure on theirs. Since the Tris, the main character, did not get a test result, she does not know what faction to join in the graduation ceremony (where you
cut your hand and let the blood drop in a voting bowl). So she chooses at random, the most physical one (versus intelligence, etc..). They all run and train hop and take suicide jumps as
initiation etc. She seems decently adapted for it... As she arrives at her faction she takes the lead by "going first" in the imitation suicide jump (mystery hole with safety net at bottom).
I was thinking, ok, a society that separates physical people vs smart people??
Then the leader comes out: "I usually work in Intelligence but I a here to work with you". Ummm. So he is brains and brawn?? Another 1950's B film error.
SO many questions as the group of initiates settle in this new "faction". Why do they know all the customs at certain times but are "mystified" at others. Why are they learning faction propaganda
that is based on "Stand up for each other. Respect it. DO us proud"... Did they not already train all their school days for this? They already entered with the costume? IS there a school for it???
IS it really just "you are of age so you take the social test"? I could almost get into this film and have an emotion called "suspense" if they explained that they are all NEW, (like me the protagonist), but since
they did not you do not know to feel "afraid" during the tests for just the girl, or the group as a whole...IT is odd. So I am guessing and just "accepting" by filling the holes with the power of imagination.

They start training in arms and are told new recruits will be cut systematically and be faction less. Faction less people in this world live like poor. No food, social status, etc. They are seen crowded in shadows,
begging, etc.. But It is odd because even this faction she is in is not really luxurious. They live in a factory. And what about her test results?? IS there no administration in the future? Is this the future or just a different planet?
If this is the future...It is a hell of allot easiest to get into college (if this is college). Just run with the kids into the door XD

So during one of the factory training scenes, Tris has a hand to hand combat fight. We have to be nervous for her because loser gets cut. She loses the fight. They have rank board to see who is slacking. Tris is in the last rank
and she could drop out next physical test.

While discussing the "we could lose any moment. Let's get tatoos". XD I guess this IS aimed at college kid audience?

Next scenes 40 min in, training. "Your weak. You have no muscle" says trainer as he touches her. Uh oh. Possible love interest? The noobie failure Trus ans the hard core intelligence trainer?

The entire system is pretty bad. They take these 18 looking ish students and then train them hard core in strength tests. Like one girl just gets punched out. And to discipline her the trainer throws her off a bridge and she has to hang on for her life
until she is rescued. So you just have to "learn" muscle through abuse? This is the opposite of training. Also, if this is the LIFE of the future. Wouldn't it be smarter if they are inducted at birth? What is the purpose of waiting? Just to get weak unprepared students? IF they are "chosen" through
drinking hallucinogens?? Nothing is making sense other than they needed a premise for a bad script.

Allot of typical "old film" lingo: "Think he would let you off without a scratch?" Seriously waiting for "Golly, That would be swell". Not that is bad, but it feels like some one is following film 101. I blame the writers strike for the brain drain of today's forgettable films. Because honestly,
50 min. in, I already forgot what the start is about or why I should care.

So some leader admi. Chick walks in and says "congratulations, on your test". "You know my test results?" "OF course". So apparently her results were forged by the test person who helped her escape. Then she over hears "Divergers are being hunted"...Then cut scene to a battle scene. Again, unfair matches,
some guy beats Tris down and she has no marks on her... She is then disqualified from the team. I never understood the rank order. Just other guys assuming the rules. The entire candidature seemed independent and self leaders. To just bow down before the new leaders guys seemed odd and I Think what is killing this film is JUST that point.
These guys could easily over take the two "drill sergeants". Did they anticipate the military hierarchy? Are the other factions like that? Was the movie just created for our "they are all brainwashed into rank and order society, no explanation needed".???
The film kind of flops with these logical holes. Even turning brain off won't work, there are allot of plot holes and voids. Just there becuase it is "something.".
Exactly 1 HOUR in the film and NOTHING has developed. You have no sense they training has paid off. They are abused, not trained, to start with, nothing progressing there, and now 1 hour in, the only thing developing is the potential love interest. I am not sure how, but Tris gets back on the team after being banished by seeking onto the next training mission.

The training mission consists of fake SWAT tactics. Cheesy scenes like guy catches girl off guard: "Tell me if this hurts", then he looks around to see Tris behind him "You tell me" she says and shoots him. MOVIE classic error 101 again, why look around? Who tipped you off? Cheese scene for that "oompf". Trish and her team win of course.And she takes this zip line
victory ride back to base. Where she almost dies because she did not pull the brake at the end. And we see in special effects how the brake heats up when she pulls the chord....Was that necessary? Why did we get detailed shot of that? Did the audience not believe the stop was a hard one to pull off if we did not see the little animated brakes heat up? Things like this distract,
and fill the "holes" in this film. The next scene Tris passes, just barely based on that nights victory.

It has not happened to much yet, but I have a have a feeling they are going to soon fight an epic battle where they will pull off ninja fly around super man moves, based on the idea they "passed a training"..but that would be stupid as they had no real training!
AS she is packing her belongs after graduation and moving to stage 2 of training. Her mom is hiding in the station and says "look how strong you are" and touches her arm. How did she get strong??? she did nothing but get a TATOO! She did no exercise, got beat down, and ran...Confused. Did I miss something?

Her mom explains she cant tell any one her test results are divergent because divergence are hunted. And explains some people are born not prepared for social brain test culture. But so far the brain tests don't really do anything except a one time vision quest. At least 71 min. in that is the case. Of course as a while this entire premise is just used because they need to show
one simple trait: "Strength and courage through a non conformer". BUt this message is LOST and FAILED because she WANTS to conform. So she is only failing her brain test...so by conforming to a cause and wanting in, but biologically non conforming to a test sends a conflicting image. She does past her second test brain test with the best result. Creepily that is like the subliminal message you want
obama care, and you should take the medical implant to scan your info on if you want in. And how you fight and wish you had it. So far there is no true "rebel against the system". It is just abuse. Wanting the system.

80 min. in gets even more stupid. Twilight stupid. They ask her questions: and she just shakes her head and does the vague look "I dunno". Response. During a brain test she taps on a glass to break out. "How did you get out of the glass"? asks the instructor. "I dunno" she says...YOU TAPPED ON IT! Why not respond normal?

This little fact also shows they know what the tests are that are being injected. Apparently if you do not suffer in them you are a divergent and you are hunted. So if I come conclusions 80min in a 131 min film, divergence are weak, social outcasts and no power, but if they are powerful enough to not be brain tested normally than what sort of control do the successful ones have? They seem to be as equally
sane as some one that failed the test. USe the little words they add like: "Faction before blood", and this film attempts to put patriotism with chemical submissiveness and military training and...too much. Pick one. TWO at most and let the themes you want naturally be developed! The films a little too lost in itself and not wanting to step out of the 101 movie rules. Which makes you feel like you have seen
it all before. And rally...85 min now, you have...Gonna need a plot twist.

SO she gets ambushed as people get suspicious of her test results. And her lover boy faction leader saves her. Not a twist, but a very foreseeable plot line since they were flirting it up.

They explain a little now of the "dark plot" if you will. One faction leader admin chick, says "Do you like your faction? I am glad. Do you miss your family? yes? Oh well you know, Faction over blood". Tris replies: "You do not believe in human nature?" "Human nature is a weakness I want to erdaicate that to create a sustainable society. You want to help me yes?"
But how???!! Not one scene has shown that any divergence people are killed, hunted, or under threat.

How can she sentimental, much less the audience, to "divergers" if she is raised in a society where being in a social faction or death is normal? Do we just "feel bad" for divergence people because they are "outsiders?" what if outsiders are actually indeed bad for the social system? Because as of now, they just are non brain scan passers. See I would be more emotional
about the plot if they showed that passing the test actually enslaved or brainwashed people. In fact, if she was in a dram land fighting brain washing demons while trying to fight her outside social demons, THAT WOULD BE AN AWESOME FILM. Instead we get..."DO A CLOSE UP OF the rip sting brakes getting hot from the fall"...What...

Soon the love interest wants to hook up Tris and him to the same brain test to see how she functions. He apparently learns and is ok that she is a test failure after another test failure commits suicide. He wants to "prevent more deaths". Whattt? Ok, so here we go...

Just an excuse to show that her lover had a overbearing father that beat him into shape. Again, no explanation as to what these tests are, how they actually segregate others from others...and now that I am thinking about it, why did the test administrator at the start of the film permit Tris to pass knowing she failed? The error could cost her her life...oh yeah... no movie is she ended it there. You would think they would have police just outside to kill
the failures...

So then she teams up now with love interest that reveals the faction is stocking up on computer equipment and liquid to make people more susceptible to suggestive thoughts...wait...A vial of liquid? Were the mind entering computers and "see your hallucinations on the screen" not enough??? also this her big test day where the entire faction leaders get to watch her test on screen...So why not do this on the first test? What changes now? None of her training is ever used in the damn dreams.
Do the other factions do this? Especially the more "intellectual" ones? Do they have dreams of Number Munchers 3D? Whatttttt....


So to show she can break the dream without cheating. She does simple things. Like when in a glass barrier, she taps on it and it breaks. She learned she has to be more "subtle" so she stuffs the pipe pumping in water with her jacket...ta da! Out smarted! She passes the big test when told to shoot her friend to be in when she had an illusion of not being an illusion. She pulled the trigger and is in the real world.

So the next day, they are in line and get a neck shot of a motion tracker before really being accepted in the faction. Then that night, everyone gets up like zombies and packs into a train. We now learn the entire test was to give up your brain to be controlled by the military. Her and her BF have to act "brain washed" and march with the zombies as they grab guns and get packed into a train and sent to some urban district and sent to massacre the innocent "divergent humans" or humans that can't be enslaved.
She wants to find her parents. So she breaks off her troops to find em. Now, at this point "OHH IT ALL MAKES SENSE" kicks in. But does it really? Was this brain washing a result of the brain tests? or the Tracking device. The tracking device was a "new procedure" so obviously that was the factor. So in her attempt to find parents she is discovered because boyfriend had an ego trip when a superior faced them. They are taken directly to the evil admin. office where, typically, we pose questions and get answers: "Why are you killing these innocent people"?
And she explains "to clean human nature and restore peace". What? There was a war? there is a war? faction war? there was never a faction war shown. In fact, it is chosen at college level so it works together what? what? just excuses to fight what?

She gets taken out to get executed by 4 guys... her mom saves her.

Mom and daughter team then fight to survive. Time to find father even though mom just said "he is ok". What?

Mom gets a new air hole as she is shot through and dies. Guess being in a B spring film is killer ehehehe.

So now Tis runs around. Oh we area ll equally as lost as her. So, what is important? her BF? finding dad? exposing the faction? stopping the faction? finding out what is brain draining the people? What is going on? Oh well, she has a gun and is off to save dad, all that matters last 20 min of a film I guess..

She has a master plan to gather her dad and rest of survivors of the attack, well apparently just her dad and her bro... to attack "the fortress". XD

Now she tries to get into "Im tough revenge" mode, and her character was all" DURHHH" Twilight chick mode. It feels strange now and she plays it bad.

Her dad clears a room of guards blocking the "brain control room". And dies in the process. XD

Just a brother left now. She is in the brain room. Repeat. She is in the brain room.

Oh gosh, her BF is strapped to a chair, and the evil chick comes in explaining his brain is washed and is on her side now. She does the typical villan "LEt me explain all muahahah". And she says he is chemically controlled and walks out and some dude starts typing a kayboard and commands the BF to attack her.

She turns the gun on her self and gives it to BF because his weakness was that he can not be controlled to kill an innocent in his brain tests, so he snaps out of it, and the project fails, so evil chick starts pressing more random buttons as guards get beat down. Yes...FIlm 101...

Evil girl tries to program all soldiers to kill all innocents on the field before Tris and BF beat her down. She refuses and says willing to die. Tris finds a "suggestion" fluid gun so randomly on the floor, and uses in on evil chick: "I am not dumb, I am divergent". And evil chick starts crying and panicking because
her PC is broke. She tries to do a final attack, and gets pucnhed out. Then BF and Tris run, and just leave Evil lady on the floor. Yes, Divergent does actually mean DUMB despite what she just so wittily said. Why leave the bad guy alive??? she killed closer friends for her cuase than this evil chick, there is no reason to leave her alive! Stupid. Squeal time?

And then the end she leaves on teh train in peace and talks about a world with no faction. BF says "I know exactly who you are". "Are you sure about that?" "yeah". Then she does a little speech about not having a faction, but having each other and not knowing where to go but, like a faction they will take a chance and just jump..WHAT??????????????

So yeah,
That is the entire movie. It was not TOO bad, and I saw worse this year. And in general I like the music and concept was engaged just enough by it. But there are so many hiccups and plot holes and questions that it sort of ruins the over all experience for me.
I would say watch it. Why not. No one actor really stands out. No one anything is memorable, but I was just talking about with some one how hunger games 2 should have been about her life in the "rich land" and get befriended and then betrayed and fight her way out, instead of that stupid battle royal ending. If this film was called
Hunger Games 2 and about how to abduct people into hunger games while the chick was learning things on the rich society, that would have been cool; This film had the concept of how to realize that, but since it is to late...you get pooddiddles. But not that bad. I sort of recommend it, viewer be advised, no depth. 

Thursday, April 3, 2014

April 3 2014 - XAOC Online review levels 15-20

Hello everyone and welcome to the next installment of the X.A.O.C. evolving review. Those not familiar with this kind of review: I take a game, try to get as far as end game as possible (or burn out) and change the score each tier level. Last time I did a review of levels 1 - 15 experience and gave X.A.O.C. online a 3/5. The new player experience was very standard fare. So standard I did not understand a single word of Japanese but was able to navigate through the entire game without problem by guessing what all the standard buttons, gifts, and menu's do. 
I have matured a bit. Level 20 now and some more map explored. So that leaves the question, will this game get a better score? become worse? or stay the same? Read on to find out!



Here are my notes in chronological order:

Voice acting cut out in my dungeon run. - Last I left off in the game was at level 15 and I had just discovered my first "dungeon" experience. This operate very interestingly. The are more of an instanced story based mission as opposed to a cave in the side of a mountain with a boss in it. The dungeon was brought to me by talking to an NPC next to a mystical statue who teleports me to "another conscious" a sort of instanced in place gathering place for "dungeon groups". I say "in place" because we are in the SAME place, before accepting his teleport and watching the loading screen. However, once loaded two things are different, the color of the sky is a little darker, and there is now a creepy little girl demon/god NPC.
This instanced area is not "private" as I will see a few other players zone in and out. Once you talk to the child thing, she offers a list of "episode dungeons". You can enter or create a LFG in the LFG tool she offers. Or you can go it alone solo. Again, I learned all this without understanding a single word of Japanese and just logically taking in the presentation and pressing buttons. Once I selected the first "dungeon" from the graphical list, I was taken to an introduction story then placed in the map. So as you can see, this game sticks to it's very story powered progression. Sadly, as I mention in my first review, this leaves me sad since I do not speak the language. On the other hand, as I mentioned again, just by watching, I think I know what is going on and that leaves me wondering: "Ok, if just looking at this and getting a general idea, I can almost bet you the story, once translated, is probably NOT all that interesting but typical bad guy vs good guy". But I regress, because some times the story takes odd turns and strange bosses end up being your friends etc...

From what I gather: You are beings in a sort of middle world. Neither dead nor alive and you help those that die not be trapped in the middle land...I think. I say this because random ghost children and crying ghosts seem to be wondering. Demons appear and take away some people. And I pray for good spirits to part their way. There is allot of spiritual and religious themes in this game. I do not know how much actually reflect traditional Chinese religious, but made up or real, this game offers a very unique angle to mmorpgs. Temples to worship. Praying over dead enemies to get points as their souls leave, and other things like this tie in with the story of the game, and mob and NPC design. So...that is what I would hope to learn more of by fully understanding this game.

That said, I can see why this game could be delayed coming to US. To many sensitive people will cry "It is to mature". There are NPC's that have skewers in the mouth (a religious practice), strange sacrifices including dead hogs, and human corpses attached to odd demon animals...yeahhhh...
Back to the dungeons! So I said the story driven themes are great! But once inside, it is the smae lay out as that dungeon that is a cave in the side of a mountain...very linear and so far very predictable. One thing I did not like as I started doing more and more... the voice scripting cut out! This game was rewarded with "Japanese top singer does voice song for this game" and other top quality notes to get people in. And yeah, that was cool for the first few dungeons but later on it just STOPS! Sad.

Allot of cheap pantie shots - Oh gosh...I feel odd saying this: There is an elegent way to do pantie shots in games/ anime / manga...and then there is just a "do it because we can" way. This game sort of balances the fine line and often allot of cut scenes shamelessly just zip the camera right between the legs of our NPC friends. Very in your face: "they just doing that because they can" moments. In fact, sometimes I was dragged into the story and what was happening then suddenly, oh god, getting close, what? PANTIES!!! Woooo! LOL.

Dungeon experience typical. Again, allot of story intor and outtro. Nothing to exceptional. Very linear like the world map so far. The boss fights are not spectacular. Dodging does nothing and one my third dungeon, I learned I can just stand there and tank and dodge by glitching the damage by spamming a special move. -

Back to the dungeon (after that little panties raid break). Yeah, levels 15+ got me hanging out in the dungeons probably longer than most people would. I wanted to test each one and see what it was all about. One thing I noticed on these lower tier dungeons is that they are very linear with not allot of dynamic things to do. Sometimes a broken bridge to jump over...mini boss here n there. Kill all mobs to unlock next door. Things like that. Otherwise just hall way to hallway to next big room. This is a reflection of the world map so far...more on that later.



The boss fights are a bore. This is an open action combat game and it suffers like all open action games do: Bad hit boxes. I have never played a full open action combat game that get their hit boxes down. TERA was the closest to perfect, but had a few issues (thankfully mostly in the players favor)... For example, boss is about to swing! I dodge slide to the right out of range, and I still take damage! It works both ways, sometimes I swing my swords a mile away and the boss takes damage... The boss attacks are typical, "I am winding up for a big hit! Better DODGE!"... In this game the hot box + scale design is kind of off in boss fights. The monster is so big that 1 full slide can not really clear the way. And if I run it just drags out the fight...So I just stood there spamming potions and tanking. Some fights I actually took more damage dodging and running, then just standing there and avoiding the hit box by spamming a special move at the right time...To sum it up. Broken excuse for open action boss fight. Kind of a let down. The good part is, the bosses are cool looking. And again, they are apart of a bigger story told before and after the dungeon. This is where you are divided, the actual fight and interaction sucks, but the story is good so do I feel bad or good about this??? Also, all is soloable right now and I enjoyed that because NO PLAYERS are doing low level content on JP version.

Later on, I will have reahed the final episode boss fight for this noob part of the map, and after I beat the two bosses, the game bugs and the bosses just stand there...Alive but dead... and the game does not go anywhere.... I can whack at them for infinity and the quest will not progress. There is nothing int the room to do and I had to quit the client and relog to get back in. Was a huge let down.

Speaking of glitches, mobs that get pushed or run into walls is common and feels buggy. - I noticed this early in the PVE parts of the game. Allot of NPCS with their legs half buried. Mobs that walk in and out of edge of walls etc... but it really is noticeable in the dungeons. One dungeon for my levels was really annoying as there are these troll like mobs and one jumps and hops away in hopes you agro the next mob. As he does so, he can easily just hop right into the walls disappearing off map and target. Thakfully I personally have not been stuck any where but it is very frustrating to have your mobs go into the walls.

New kinds of dungeon? - I was questing when I came across an NPC beside the "cave in the side of mountain" looking swirly portal. Obviously she had quests to go in and I took it. Once inside, I noticed the mobs actually a little harder than the "episode dungeon" mobs yet this instance was very small, literally only one room size. Again, I could not read anything, but by the nature of what I was doing, I had to gather plants, kill X number of mobs and do other little things. It even had a rest area like the PVE stuff so I am assuming this is more like an instanved PvE dungeon thing, and again, all on the back of the story of this certain NPC. SO there you have it, 2 kinds of instanced challenging scenarios that are like Dungeons, this one did not have a boss though, so that is different, but the reward loot was good and farming these mobs can give you some nice EXP, although you do not need to farm so far. Levels 1 - 20 all exp comes from questing in large amounts, although, since combat consists of grouping up enemies and chopping em down... Sometimes I grind out a level or two in mob farming if I find a good spot.

SP or magic points are created by dividing health by another factor I believe. One of the most bizzare and often gimped
magic systems. - This is where know what the text says comes into play. Sadly, I can not read all the technical text. I use an OCR program to recognize words and that helps me in general, but it can take time and sometimes I am still lost. Basically, I started off with obvious HP bar, an SP bar that is "energy" for things like charged moves, running, and sliding. Normal. I killed so effectively that is all I cared about levels 1-15, but now as I push on into the 20's, I have allot more spells as I purchase spells and move along the skill tree. They are now eating my "mana". How this mana is regenerated is a mystery to me. To make matters worse, there is no recharge rate really, so you basically have to rely on potions, and meals, and other consumable goods. Regeneration works odd. Sometimes it just will not kic in durring a fight. SOmetimes it does... Sometimes it takes a few minutes. Some times it does not... There is no "sit" function so I am not sure what is the best way to regen. Just yesterday I accidently held down "E" button and I seemed to have been doing this weird charge thing and I swore I saw my mana go up. So, next review, I will verify all these systems a little more. But all in all... I am not a fan of the amount of consumables there are (making you HAVE to get into a profession to make more or cash shop the OP ones). It is not a problem now, but I can see the abuse mechanics in place. 

That said, I also got into upgrading a little bit. It reminds me of Dragons Nest a bit. You can modify some things on the fly by opening the tool kit, placing item, adding the items and watching the stats go up. It can fail and give you that same Dragon Nest sound of "clunk" metal failing. Thankfully, I did not lose my item (like in DN). There are NPC vendors that have other options as well. All and all I was lost! This is where I HAVE to know what is being said because just looking and pressing buttons might not work here. This is mostly due to the tools. They are not workbenches or other things to identify easily, they are these weird looking metallic alien object things you put your armor in and good luck! I learned one gives + stats to items...but there are at least 4 other machines to tweak your armor in...I tell you what. I will collect trash loot and spend my cash in the system to see what they do and update in an article on how all these things work! 

That said, I did scratch the surface of jobs. The crafting etc. exists, and I cam across it by accident by an NPC. By the way, you probably will not even notice this in the first few major towns. It was not until later in the town that gives level 15 and 19 quests (sorry, no idea the name of the town, but it is the 4th town you will discover on the map to the north...Assuming we all start in the same place...which we probably do not, but I am sure this is probably the same for all races....later town will have crafting available if not right away). It seemed straight forward but typically gets pricy.

Economy is starting to take it's sting on me. Buying skills is getting expensive. I fluctuate between 4 and 7 gold every 2 levels of questing and dungeon run. Then I drop down to near nothing after skill purchase and upgrades! I could not afford to buy all crafting skills (1 gold each) as I only had 4 gold when I met this NPC. Pay attention to gold levels. You do not need to know Japanese to speak money. The prices are very clear. All of this, the crafting, slotting, modifying, etc. Seems very acceptable and rich enough for the F2Per. However, it is very obvious the little menu to "add guaranteed success" item to the process. Every aspect, no matter what you are doing seems to have this. Leaving this game a very nickle and dime to success. I would love to see the success rates. I can guarantee they are more than likely abused. The big question is, is this only effecting end game pvp? pve? Dungeons? Or nothing all but just fluff damage to make things "easier"?

Cash shops gifts as I level are great! I have so much inventory space! - They are generous! Every level and log in day gives rewards. Either potions, foods, and most importantly, STORAGE SPACE! I have so much space so far it is great! On the other hand, you do get items at a fast rate so it gets packed QUICKLY! But never fear, space and bank sotrage space so far is never a problem! 

Mounts are a nice touch! I had a cool pig mount that expired recently, but then got a nice wold mount. I hope it is permanent mount!


The game has huge fluff factor. The illusion od speed using the camera angles etc..IS not at all that impressive on the mini map. Leaving mounts and tpical mmorpg boosts the best option to go for. I am divided on how I feel about that. This game really is betting on you staying and enjoying it through looks, not necessarily gameplay. But then again, the game play is just engaging enough to keep interest. IT has allot of elements of other games. The linear hallways and run back and forth techniques are nothing new. However the environment and the story are very interesting. Again, since I understand nothing, it could be a very UNINSTERESTING story.- This sort of wraps up my level 20 experience. I like what I am doing and seeing, but there is this very theme park shallow water ride. Where everything above the boat is an illusion to make you think the boat is in a giant ocean. When the fact is, the boat is in 2 feet of water on a rail... The speed of combat fast and you can cut through mobs like butter. But it is not really speeding up the leveling or combat any faster than any other mmorpg I am playing. That said I just now equipped 3 different weapons, and can switch on the go and build in new skills, so will this combat evolve to epic levels later on? These are the little hooks that keep me going.

The illusion of speed is sneaky. You can run, and it creates this blurry effect, and yeah it looks fast, but if you look at the mini map, you are not really covering to much land to quickly. The mounts are by far the fastest way to travel. After mounts and running, the walk speed is HORRIBLE! Sometimes I park and go AFK just to wait for SP to get back up so I can run the next length of the map instead of walk it. It is just to torcherous now. At first I did not notice, but once spoiled, I NEED a mount...oh god, and if the mounts are temporary...and perms in the cash shop?? nooooo!!! The F2P hook!  But I regress, I need to find out if there is a mount vendor and if my wolf gift is perm. But yeah, I have seen enough hentai errrr F2P to know where this is going...screwed! 


I have also explored bathing, cooking tea, and pets... let me back up. Bathing consists of finding hot tubs located around the map. They are unique and offer a cool little "side game" to the game...until the point it almost becomes necessary. They give a fun social aspect (if I was not forever alone) and of course...Boosts! Resting in one will give SP boosts and other boosts. Buying little items from the hot tob vendor boosts your stats as well. I was given a cash shop item that gave me boosts if I used a certain towel while bating. Again, a menu opens up and slots everywhere to accommodate my hot tub experience...
Cooking tea! On the go anywhere on the map you can stop, and click on a tea pot. There are several kinds of tea pots of all kinds of quality and looks. You start a fire and sit down to enjoy brewing tea. You pick and collect tea leaves around the map. Combine tea leaves with other stuff. Torch the pot, measure the temperature, measure the cool down, time the pour, mix, drink, test, your cups are rated and you get rewards and achievements for making fine tea...and of course...food items to eat that create buffs. What does this mean? More cash items, more in game gold to spend on things and lots more menus to slot things to accommodate my tea cooking experience...

Pets! I got a baby duck thing! I have no idea what all the features do as it is big mish mash of menus and epxlinations! I sort of got the hang of some features. I think it helps loot, possibly attack, it levels up using these point thingys, it can run and do dungeon runs returning with crafting items I THINK (like star trek duty officers)... I think that is what is happening. One thing is for sure! Feeding it! and more slots in menus to accommodate my pet experience...
Again, I have no idea at what lengths these are abused or Pay to win in the cash shop. Mostly because I can not read. But I will tell you for sure when my gaming experience becomes difficult because I do not have "+ 99" on an item. It could or could not arrive. Time will tell!

And now it is time for the conclusion and score of level 15 - 20 experience:
This is actually very hard to determine. I am loving my general experience based on the unique look of the game. The combat is nice and rewarding and wielding sexy weapons on my sexy body is a pleasure to look at and take screen shots of...but the combat itself is not fluid. It is rather rigid, clunky, and sometimes glitchy. 
The map is linear and I am progressing very linear and interior of dungeons are boring lay outs. That said, the game is beautiful to look at and each place is a thrill to explore. Good god it feels good to break the "forest - desert - plains" of all the mmorpgs. XAOC has cool urban areas, rich cultural themes, and plays big on the fantasy scheme as well through it's unique lore of demons and phantoms. The story is rich and there are more than enough cut scenes to keep your eyes peeled on. I can jump and glide, but feels odd when you are crammed down corridors and alley ways. Some times you figh ton roof tops, but when it is obvious. Trying to hop to out of range mountain tops is a no no, and running off getting lost will never happen. 

As I progress in stats and points, I also am feeling the cash squeeze in game gold. I have to play smart. Farming wields great wealth and is generally a fast experience. How this will actually play out later on is key. It can get worse, abused, or better and enriching or just keep us responsible shoppers. I am not a fan of all the mini menus to add little items and manage all the little consumable bottles, icons, foods, clicky items.
Crafting is opening up and there seems to be a little of something for everyone here. As of now, the game holds it's score of 3/5. A very decent standard MMORPG with it's weaknesses and strengths. It's strengths are seducing and appealing. It's weaknesses have me exceptionally worried for future levels. See you next review levels 20-25 (or 30 depending on the speed of leveling) where I will try and get more into PvP as well.